Block filter name filtername targetname for half life.
How to make a sliding door in hammer editor.
Name your door something like door1.
Speed speed float speed that the door moves in units sliding door or degrees rotating door per second.
Select use opens and de select touch opens.
Just make a func door that goes to the side.
Source filter to use to determine entities that can block the door.
Building an automatic door series description this series is meant to provide.
Passes the door s use inputs and touch events onto a different door so it also is activated.
Making a button for your door.
Passes the door s use inputs and touch events onto a different door so it also is activated.
The func door will act as an invisible barrier to any player who runs into it so the best thing to do is shape the brush close to the size of the model door and overlap the two.
If you have a question email me.
Download the vmf here.
You might have to play around a bit to get it right and make sure you give it a name.
Speed speed float speed that the door moves in units sliding door or degrees rotating door per second.
To make a button for the door create a small brush can be any shape you want and tie it via tie to entity to func.
The second part of the door is a func door brush based entity that will determine how the door moves.
To make it into a use door double click on it in 3d view select the flags tab on the properties window.
You make rotating doors the same way you would make a normal sliding door except this time you specify a pivot point using a brush placed in the pivot point location for your door watch this.
Quote i m assuming you want a sliding door that opens when you re near it.
Source filter to use to determine entities that can block the door.
Im just confused with the axis that the doors move on think of it as store entrance door or closed.